![]() The following steps explain how to fit the texture to the object. The texture will most likely be tiled on the object's surface. The program will create a custom material automatically and place it in a category with imported materials. To create a wall picture, you can drag an image directly onto an object. The "drag and drop" is the simplest and preferred method for one-time applications. You can also save it in the library for later use. The creation of a new material lets you adjust it before applying. ![]() See Creation of a Wall Picture below for detailed instructions.
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